Power

Power, or energy/electricity, is an essential resource and concept that is vital to success!

Location
Energy, much like Oxygen, can be found on the surface of planets as well as inside caves, in the form of spires, or yellow ore deposits. Energy is also supplied from base modules and vehicles, as long as there is power available in surplus or it is being generated. To maximize this effect use tethers to have access to power while under ground, or far away.

Usage
Energy is used to power base modules, your terraforming tool, and can be stored in batteries. It is useful for nighttime, or when you are relying only on solar power.

Energy can be :
 * Mined from the environment in raw form.
 * Produced from nothing by some items like small and big solar panels and wind vane/turbine.
 * Produced while consuming either organics or coal by generators.
 * Stored in stacks of raw energy or in various kinds of batteries.
 * Distributed to a network using big cables between buildings in a base or to distant players via tethers.

Network
A network is just a series of buildings and tether connected to each other.

Except that tether can only bring energy to the player's backpack. So tether cannot "electrically" connect two separate networks (two bases).

Currently, you can only connect two networks using the cables that comes out of the front and back of a rover or truck. (TODO : test this).

Also a bug makes that within the same network, sometimes, energy cannot flow from or to some buildings.

Battery behavior
Batteries are composed of bars (or columns) (usually 4, 8 or 16 bars), each bar being composed of a stack of 4 units. The exception being the backpack's main battery which is a single bar of 10 units. Units are black when empty and yellow when full.

That's why energy production of some items (solar panel, energy stack, ...) is expressed in units/seconds or columns/seconds (or seconds/column when it's clearer).

The backpack, modules and vehicles each have a main battery, which is only depleted for their main use (deform tool, production of something and movement, respectively). Buildings (modules) will always consume all their battery when activated and require it to be completely full.

Main batteries never gives energy to the network that require some, in opposition to to the small and big batteries. They even have priority over those ones when energy flows in the network : main batteries will be filled before every other batteries.

When an energy-producing apparatus is placed on a module or vehicle, the energy will be placed in the module or vehicle main battery first, before being given to other systems that needs it in the network.

In addition to the main batteries, you can craft small and big batteries, which can be printed in the backpack and Printer module, respectively. These batteries will give away their energy to any main battery in the network that isn't full. They will only fill up when all main batteries in the network are full.

Power sources

 * Backpack Solar Panel
 * Solar Panel
 * Wind Vane
 * Wind Turbine
 * Backpack Generator
 * Generator
 * Power Cells
 * Geothermal
 * Power stack
 * Backpack battery
 * Battery