Planets

In Astroneer, each of the planets are procedurally generated with unique Resources, Types, and Collectibles of their own.

Planet Types
The Planets in Astroneer each have a type associated with them. Each type has varying differences, from the amount of sun to the types of resources that it may contain.

Icon Sylva.png Terran
Terran-type planets are lush, verdant planets with plains, mountains and forests featured across the surface. The occasional canyon may intersect near a mountain, making driving dangerous if not paying attention.

Sylva is the Terran planet.

Icon Desolo.png Terran Moon
Terran Moon-type planets are more like moons, devoid of much plant-life, but are marked with many craters.

Desolo is the Terran Moon planet, and also the moon of Sylva.

Icon Calidor.png Arid
Arid-type planets are dry and dusty, with large dunes.

Calidor is the Arid planet.

Icon Vesania.png Exotic
Exotic-type planets are forested, hilly planets, with plant-life in great abundance.

Vesania is the Exotic planet.

Icon Novus.png Exotic Moon
Exotic Moon-type planets are sparsely forested, with canyons stretching across the surface, and craters scattered around the surface.

Novus is the Exotic Moon planet, and the moon of Vesania.

Icon Glacio.png Tundra
Tundra-type planets are cold and icy, with the occasional warm spot where the ice has melted, revealing the plant life underneath. Large glaciers cover the planet, with steep drops to the icy plains below.

Glacio is the Tundra planet.

Icon Atrox.png Radiated
Radiated-type planets are toxic wastelands, with deep canyons and hills scattering the surface, and the occasional crater. Hazardous plant life is in abundance on the surface, waiting to target any unsuspecting players.

Atrox is the Radiated planet.

Landing Zones
Landing Zones are locations on each planet that a player may land on using a Shuttle. Landing zones are marked with a sphere when viewed in orbit around the planet, allowing the player to select the zone to land in that location.

Landing Zones appear naturally at the start of the game, or from the use of a Landing Pad. If a Landing Pad is used in or near another landing zone, they may overlap and the player may have trouble selecting the proper zone to land in. Landing Pads do not have Beacons, so they may be hard to distinguish from naturally occuring Landing Zones.

Media
Planeten Planète 惑星 Планеты 行星