Augments



Augments are a category for modules that alter the function of any modules they are attached to, such as the Terrain Tool.

The Terrain Tool can have up to 3 augmentations active at one time. This can be done by attaching augments to the Terrain Tool itself. Any active augments attached to the tool will consume additional power, and their effects are applied in priority from the top slot, top right, then bottom right. (Not all combinations are effective.) If there is not enough available power in the backpack for the augments, they are disabled and toggling them on is only possible when the power is restored.

Augments can be switched on or off by hovering the cursor over them and pressing the PC:, Xbox: , PS4: , Switch:. Modules that are switched off do not consume power when using the terrain tool.

Drill Mods
Note: If the current drill mod level is not sufficient, the terrain will deform very slowly and sparks will appear around the deformed area, indicating to the player that they need a higher level of drill mod.

Combinations of Augments
Mine resources at high speeds without changing the topography.
 * Inhibitor Mod:
 * + Boost Mod = Superspeed Collecting.
 * Terrain Analyzer:
 * + Inhibitor Mod = Painting Mode. Add dirt on any surface to copy the Terrain Analyzer's color to the soil without changing its topography.
 * + Narrow Mod = Precision Painting (small brush size)
 * + Wide Mod = Broad Painting (large brush size)
 * Boost Mod:
 * + Wide Mod = Further increase the effective terraforming speed of the Terrain Tool by increasing its radius. Must be placed after the Boost Mod to be active.
 * As of now, attaching multiple augments of the same type does not intensify the effects
 * e.g: combining two Wide Mods on a terrain tool will not cause the radius to be any larger than if one augment were to be used instead

Media
Augmentations Aumentos