Medium Rover

Description
Rovers are the first tier of land Vehicles in Astroneer.

As a vehicle, Rovers need to be powered to be driven, function as an unlimited supply of air when you're in or tethered to it, and sitting in a driver's seat will protect you from Storms so long as you're not somewhere where the storm can flip it.

Rovers have an 8-bar internal battery which requires you to attach Equipment or Modules or to be Tethered to a base to recharge its power.

A Rover base starts with four small attachments on top (which can instead be used as two large ones) and a small attachment point on either end where specific things can be attached (which can instead be used to link the vehicle to others to form a train or connect to a base Facility to recharge its own power, or supply the base with Power from attached external storage such as a Tier 1 or 2 Battery).

Acquisition & Crafting
The Rover base can be crafted at the cost of four Compound at the Vehicle Bay.

Usage
To drive a Rover a seat needs to be added to it. You can add a permanent 1-seat using a Vehicle Bay, craft one using a Printer Facility, or find one as loot in or near a crashed ship. A 3-seat can also be crafted exclusively from the vehicle bay.

You also need to consider how you will keep it powered and what task(s) you want to configure it for.

The Rover can be configured using attachable Backpack Equipment or Printed Modules or permanently installed Vehicle Bay additions which require the Rover to be attached to the Vehicle Bay. (Some of these permanent additions require researching blueprints to unlock them first.)

Attachments
Attachments vary in size, and so far those added by the Vehicle Bay cannot be removed, meaning that that Rover will not be able to be reconfigured for different uses later on. The weight of a vehicle can be affected by attachments, additions, and how loaded up it is. The Rover's weight determines how fast it can move or how/if it can be used in a Road-train.

The Vehicle Bay additions that have been discovered so far that can be built onto the Rover are:
 * 1-Seat (attach to 2 slots)
 * 3-Seat (2 slots)
 * Crane (4 slots) [Used with a Drill Head for bulk material collection]
 * Large Storage (4 slots) [These double the attachment points of the top of the Rover base]

Printer items that can be attached to a Rover include any items that needs 1, 2 or 4 slots (only 2 slots are available once a seat is in place) :
 * Tier 2 Battery
 * Solar Panel
 * Wind Turbine
 * Storage
 * Winch
 * 1-seat (at least one is required to drive the Rover or the first vehicle in a Road-train)

Generator type Equipment can be used to power Rovers also.

Hauling & Trains
Rovers can be attached together to form Road-trains. There are limitations on how big a train can be based on the number of vehicles and/or how full they are. The more vehicles or the more stuff loaded onto them, the slower they go, up to the point where they can no longer climb small rises or even move at all.

Currently: (more experimentation needed)
 * A Rover can pull one lightly loaded Truck

Other Uses

 * Rovers can link two bases power grids when both their ends are attached to the bases.
 * Rovers have their own in-built beacon which can be used to mark locations that don't justify establishing a new Habitat (useful if normal Beacons are being used for something else like marking roads or other points of interest.)
 * Rovers can supply unlimited air, have a large attachment point behind the Seat for supplies, and if you're in the driver's seat storms can't hurt you so long as you partially bury the Rover so storms can't blow them away. These make ideal outposts/sanctuaries since they also have their own in-built Beacons to mark where they are.

Tips

 * Use a Printed or looted modular seat instead of having the Vehicle Bay add one so that later you can remove it if you need to break up or reconfigure a Road-Train. Otherwise you need to use valuable space to carry a spare or run back to base to make one.
 * Regularly check anything added to the front or rear endpoints, as sometimes they can be made to fall off in a crash or on rough terrain.
 * Including some Compound in your toolkit allows you to quickly make a beacon to mark where stuff you find is left behind to be collected later since a Rovers carrying capacity is small.
 * A Wind Vane, Generator, and/or Solar are ideal basic power sources for a train because they can be packed away onto your Backpack if you want to carry a large loot item home.