Arid (Old)

Arid is one of the Planets in Astroneer. Arid planets also boast a unique weather pattern where Tumbleweeds fly around intermittently. Better prepare a Vehicle and a Crane, because Arid is the major source of Lithium and Titanium deposits. Thus, newer players should opt in for visiting other planets like Barren instead as it has more prospects; cranes are hard to manage on Arid.

The average time it takes for a day/night cycle to pass is about 13 minutes.

It is crucial to bring resources such as compound and resin to arid; these are rare and not bringing them can cause you to be stranded on the planet until you can obtain said resources. Bringing a trade platform for infrastructural items is heavily advised.

WARNING: As many players will say, it is entirely, and very likely, possible to get stranded on Arid. Always bring enough hydrazine to go back to Terran. The lack of easily maneuverable terrain makes rovers challenging to use. Many players may opt out of traveling to arid and instead head to the flatter Radiated.

Resources

 * Common
 * Titanium - This is commonly found on the surface of Arid.
 * Lithium - This is commonly found on the surface of Arid.
 * Laterite - This is commonly found on the surface of Arid and in caves.
 * Uncommon
 * Malachite - Easily found in the "red sands," Arid's equivalent of green earth.
 * Ammonium - Can be found on the ceiling of the "red sands."
 * Organic - Found on the surface in certain biomes.
 * Rare
 * Hematite - This is often found in caves.
 * Compound - This is often found in caves that are not in the "red sands."
 * Resin - This is found by going to the top of the "red sands" and exploring the small caves that end in dead-ends often.

Arid Expanse
The most common biome on Arid. Tumblespikes commonly spawn off-screen, rolling into range and easily overwhelming under prepared Astroneers. Other plantlife is rare, but there are plenty of rare resources such as Titanium and Lithium.

High Rocks
Also known as the "Arid Fortress", it's a tall fortress-shaped formation of terrain, consisting of mesas. Arid planets usually spawns with at least 2-4 of these. The tabletops of the mountains make a great place to set up bases, as the high elevation provides relief from the onslaught of Tumblespikes in the expanses below. Resources aren't as common here, however, so frequent trips down the mesas are helpful. Take note: Tumblespikes can rarely make it up to the tabletops, so the area isn't completely safe from hostile life. Mining tumble spikes will give you an unimplemented item.

Red Sands
The underground layer of Arid; resources rarely appear around here. Areas around this biome are extremely foggy and dark. Hostile plants spawn all over, but due to the fact that Tumblespikes do not spawn underground, it is a recommended for new players to start their bases here, making trips to the expanses to mine resources.

Wüstenhaft