Augments

Augments are a category for module that alters the function of any module that it is attached to, one of the primary examples is the Terrain Tool.

The Terrain Tool can have up to 3 augmentations active at one time. This can be done by attaching augments to the Terrain Tool itself. Any active augments attached to the tool will consume additional power.

List of Augments

 * Inhibitor: Disables the primary function of an object. In the case of the Terrain Tool it prevents the tool from terraforming.
 * Boost Mod: Increase the performance of an object. Specifically, in the Terrain Tool, it'll dig out terrain faster at the additional cost of Power
 * Narrow Mod: Reduces the terraforming radius.
 * Wide Mod: Increases the terraforming radius.
 * Alignment Mod: Creates a flat plane that is perpendicular to the curve of the planet
 * Terrain Analyzer: Stores terrain color, and can be used later to paint the terrain with the stored color once the augment's gauge has been filled. Can also be used to Deform/Terraform a set color W/O effecting other terrain colors. (Example, if using an Analyzer that is filled with "snow" on terrain that is Not "snow", the terrain will not be removed.)

Combinations of Augments

 * Inhibitor + Terrain Tool = Enables the collection of resources without changing the terrain shape
 * + Narrow Mod = Reduced collection radius
 * + Wide Mod = Expands collection radius
 * + Terrain Analyzer = Painting Mode, enables coloring a terrain without terraforming/Deforming it's shape
 * + Narrow Mod= Precision Painting (small brush size)
 * + Wide Mod= Broad Painting (large brush size)
 * As in now, attaching multiple augments of the same type does not intensify the effects
 * ex: adding two Wide Mod on a terrain tool will not cause the radius to be any larger than if one augment were to put

Augmentations