Modules

Astroneer's main element is the modules. Modules include every functional and attachable object that helps the player. Some modules must be built within a Platform or on a Vehicles. Not all modules are unlocked from the beginning, so players will have to unlock them through researches. Some objects, like Tether, function differently than a module, because they do not require Attachment Slots in order to function. These are called Deployables.

Small Tier

 * See Widgets and Augments

Medium Tier

 * Habitat: Player can expand their base to other location or planet using this module
 * Medium Storage: Stores up to 8 Tier-1 Objects
 * Medium Solar Panel: Generate Power from the sunlight
 * Medium Wind Turbine: Generate Power from the wind
 * Medium Generator: Generate Power from Coal
 * 1-Seat: Player can drive vehicles using this
 * Drill Head: Excavate terrains when paired with Crane or Large Rover
 * Winch: Pulls large undraggable objects
 * Thruster: Consumes Hydrazine to give vehicle temporary boost

Large Tier

 * Buildable at Large Platform
 * Fuel Condenser: Generates Hydrazine using power
 * Mineral Extractor: Extracts resources from terrain
 * Printer: Fabricates most of the Medium Tier Modules
 * Research: Unlocks new schematics out of Artifacts
 * Smelter: Refine raw materials into its refined forms
 * Trade Platform: Trades resources into another
 * Vehicle Bay: Fabricates Vehicles and its attachments
 * Hydrazine Catalyzer: Converts Ammonium into Hydrazine
 * Buildable at Vehicle Bay
 * Large Storage: Provide attachment slots for up to four Tier-2 objects
 * Crane: When paired with Drill Head, capable of excavating terrains at a rapid pace
 * 3-Seat: Carries 3 passenger

Module Module モジュール