Patch 1.19.134

Missions
Missions have been added to aid players in the exploration of the world and the tools used in their journeys. Missions provide helpful rewards for those who undertake them and can help boost progression.

Mission Log

 * New control panel used to track missions and progress of objectives
 * Missions Logs attached to Landing Pads are used to claim physical rewards
 * A Backpack Mission Log is accessible via the new Action Wheel interface and can be used to claim Bytes & schematic rewards

Rewards

 * Missions provide a variety of rewards including Bytes, schematic unlocks, and physical items
 * Rewards must be claimed at a Landing Pad

Notifications

 * UI toasts and tags appear when there are changes in mission or objective status, or new missions are available to pursue

Big Power
Multiple new power generating items along with a full rebalance of power generation and consumption.

New Items

 * Byte cost: 3500
 * Recipe: 1x Aluminum Alloy, 1x Glass, 1x Ceramic
 * Printer: Medium


 * Byte cost: 4000
 * Recipe: 1x Aluminum Alloy, 1x Glass, 1x Copper
 * Printer: Medium


 * Byte cost: 4500
 * Recipe: 1x Iron, 1x Ceramic, 1x Graphene, 1x Aluminum Alloy
 * Printer: Large


 * Rewarded by missions and rarely found while exploring.

Compass
The compass has been completely revamped and enhanced with dynamic navpoint tracking!
 * Object Tracking: Certain objects (such as Shelters and Beacons) are automatically tracked.
 * Compass Navpoints: The closest objects of each type are displayed on the compass as navpoints, showing the distance, elevation, and direction to each object.
 * True North: North on the Compass now points to the correct pole of the planet.
 * Odd Stone Labels: Chambers on the Odd Stone are now labeled with their location on the planet (North, South, Equator).
 * Enhanced Probe Scanner: The Probe Scanner now displays a navpoint for the probe it is tracking whenever the Scanner is active.

Power Generator Changes

 * Output increased to 2.0U/s
 * Duration per Organic increased to 120s.


 * Output increased to 1.5U/s.
 * Recipe changed to 1x Ceramic
 * Byte cost reduced to 300.


 * Output increased to 1.0U/s.
 * Byte cost reduced to 300.


 * Recipe changed to 1x Zinc.


 * Recipe changed to 1x Graphite.


 * Output increased to 9.0U/s.
 * Duration per Carbon increased to 120s.
 * Byte cost reduced to 2000.


 * Output increased to 5.0U/s.
 * Recipe changed to 1x Aluminum, 1x Ceramic.


 * Output increased to 4.0U/s.
 * Byte cost reduced to 2000.


 * Throughput increased to 5.0U/s.
 * Capacity increased to 512U.


 * Output increased to 14U/s.
 * Recipe changed to 1x Copper, 1x Glass, 1x Graphene, 1x Aluminum Alloy

Power Consumer Changes

 * Draw decreased to 1.0U/s.


 * Draw increased to 5.0U/s.


 * Draw increased to 5.0U/s.


 * Draw increased to 6.0U/s.


 * Draw increased to 10.0U/s.


 * Draw increased to 20.0U/s.


 * Draw increased to 5.0U/s.


 * Draw increased to 7.5U/s.


 * Draw increased to 10.0U/s.

Action Wheel
Following the success of the emote wheel, we’ve added a new interface for accessing a core set of tools through a single key/button.

Actions

 * Catalog (Still available through the dedicated shortcut key/button)
 * Mission Log
 * Compass
 * Drone (Creative Mode only)
 * Terrain Tool Menu (Creative Mode only)

Quality of Life Changes
Along with the Compass and Mission Log, the Catalog can, at last, be opened while seated in a Shelter or Vehicle, when opened through the Action Wheel.

Selection Wheel Improvements
The Action Wheel adds some usability improvements that we’ve also extended to the Emote Wheel.


 * Hold/Toggle Option: Added a menu option to open selection wheels with a key/button press, instead of a hold. Selections are made by pressing the selection wheel key/button a second time, instead of releasing the held key/button.
 * Quick Access: The last selected option can be reactivated by tapping a selection wheel key/button.

EXO Salvage Initiative
The EXO Salvage Initiative returns for a limited time! Assist EXO in cleaning up debris items and shipping them off using the Request Platform. Collect, package, and export!

EXO now accepts Scrap resource nuggets as well, so industrious Astroneers can put their automated shredders lines to use.

EXO Dynamics will give rewards for participation, these include:
 * “Salvage Throwback” Bundle – Rewarded for reaching 1500 Points
 * Contains cosmetics rewarded from the previous year:
 * “Turret-a-porter” (Mask)
 * “4ML A-TYRE” (Hat)
 * “Salvage Chic” (Palette)
 * NEW “Wired” Hat – Rewarded for reaching 5000 Points
 * NEW “Going Green” Palette – Rewarded for reaching 8000 Points
 * Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs!

Customization Menu
Players now have an option in the main menu to assemble outfits from their list of cosmetics by combining an available suit, hat, mask, visor or palette and saving that outfit to easily swap.

Dedicated Server Support for PS4
PS4 Players can now play with Astroneers on other platforms by hosting their own dedicated server or joining another player’s server. See server setup instructions here: Dedicated Server Details

Bugs
The following bugs have been fixed as of version 1.19.134.0:

UI

 * Fixed a typo in the catalog description for the Oxygen filter
 * Added the power draw on the Portable Oxygenator to the catalog description
 * Fixed a typo in the credits
 * Fixed a bug where the HQ Mode warning in the settings menu was overlapping the scroll bar in some languages
 * Fixed a bug where broken shelters were missing an Astropedia prompt on the tooltip
 * Updated the item description for Power cells to remove a typo
 * Fixed an issue where the keys shown on the Shuttle speed tooltips would not change when the keys were rebound
 * Fixed an issue where the tooltip on the Portable Oxygenator just displayed as “Oxygenator”
 * Removed some old tooltip text from plants on Atrox that should have been cleaned up after the October 2020 event
 * Fixed a bug where beacons would stop displaying after a player used the “Respawn at Starting Shelter” option while on a planet other than Sylva.
 * Fixed a bug in the store where the controls in the bottom right would not properly update when using the keyboard to navigate

Power

 * The Portable Oxygenator no longer uses double the required power while in the backpack
 * Fixed a bug where the backpack battery would drain before generated power was used

Inputs

 * Fixed a bug where the D-pad on controller was not consistently increasing the size and speed of the terrain tool in Creative Mode
 * Fixed a bug on PS4 where input was not locked immediately after trying to join a multiplayer game

Crashes

 * Fixed a crash that could sometimes occur when flying to another planet in a shuttle
 * Fixed a crash that could sometimes occur when saving and quitting a game session
 * Fixed a crash that could sometimes occur when attempting to join a server while already in game
 * Fixed a crash that could sometimes occur due to tether placement

Audio

 * Fixed some missing SFX when walking on foliage
 * Fixed a bug where terrain tool audio would persist for clients if they left and reentered relevance while another user was deforming terrain

Miscellaneous

 * Fixed a bug where the terrain tool would sometimes load with the wrong color palette
 * Players can no longer research medium resource canisters in the research chamber
 * Fixed a bug where autopull was not always working on other sources of a resource when an attached resource canister had output disabled
 * Fixed an issue where gas canisters slotted on the Chemistry Lab were not properly saving their states
 * Fixed an issue where the Soil Centrifuge would become broken if it lost power during its spin cycle
 * Fixed an issue where terrain would sometimes disappear in multiplayer games after dying or flying between planets
 * Player indicator lines should now have the correct color for both host and clients