Patch 153

New Features

 * Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
 * Terrain tool can now be interacted with when backpack is open in order to slot in augments.
 * New unlockable augment items!
 * Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
 * Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
 * Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
 * Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
 * Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
 * Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
 * Research chests are less common overall.

General Updates

 * Hydrazine no longer tradeable at trade module.
 * Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
 * Backpack gets illuminated when opened to aid visibility in dark areas.
 * Default terrain tool brush size and intensity adjusted.
 * Terrain tool now adds grey terrain when no augment mod equipped.
 * Terrain brush now indicates color
 * Added an interaction indicator between the Astroneer and held items.
 * In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
 * Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
 * Mellowed out camera behavior when backpack or terrain tool is out.
 * Updated vehicle code to increase stability.
 * Added new VFX for deformations.

Bug Fixes

 * Several significant improvements to key physics systems to improve CPU perf.
 * Fixed crash on load of some saved games.
 * Fix many objects falling through the world when unattended.
 * Fixed foliage floating in air after dynamite explosion.
 * Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
 * Fix tethers not being placeable while sprinting.
 * Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
 * Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
 * Fix item unlock messages not replicating to all clients in MP.
 * Fix various MP desync issues.