Large Rover

Large Rovers are the third tier of land vehicles after the Medium Rover in Astroneer. In order to build a Large Rover, the schematic must be discovered through research.

Though they have a built-in battery, Large Rovers need power to be driven, and function as an unlimited supply of air when the player is in or connected to it. Provided the player has a positive power flow to the Large Rover such as a solar panel or turbine, tethering will also replenish the power in their backpack.

The Large Rover can carry twice as much the Medium Rover, but careful consideration of which attachments to use can impact its use and reuse. See the Storage section below.

Utility
Consumes 1 bar of power in 15 seconds.Without an external power source or batteries, under continual use, the 8 bars of its internal battery is emptied in 120 seconds.

Essentials

 * 1-Seat - Is required to drive the rover
 * 3-Seat - allows more passengers in a co-op game, first player to enter the vehicle will be the driver

Power

 * By Base - via flexible hose to that become visible once rover is adjacent to a Platform
 * By Module - via Power generating module such as, but not limited to: Generators, Solar panels, Wind Turbines
 * By Object- via collected Power (resource) or Power Cells

Storage

 * A rover base starts with four small attachment slots on its top that can hold 2 medium object, and 2 small dynamic attachment point that can be used to either carry small items, or to connect it to other rovers
 * Medium Storage - Allow carrying more small items on the vehicle such as Resources, use in pair with large storage to maximize effectiveness
 * Large Storage - Each of these doubles attachment points of half the top of the rover
 * Medium Battery - Increase power capacity by 16 bars or 128 seconds, batteries also power up the player that connects to them

Tools

 * Crane - Used with a Drill Head for bulk resource collection
 * Winch - Allow rover to tow other vehicle and large objects from further

Hauling and Trains
Like Medium Rovers, Large Rovers can be tethered together to form "Trains".

There are limitations how big a train can be based on the number of vehicles and/or how full they are. The more vehicles or the more stuff is loaded onto them, the slower they go, up to the point where they can no longer climb small rises or even move at all.

A Large rover is capable of:
 * Pulling 3 loaded large rovers
 * Pulling 5 loaded medium rovers

Other Uses

 * s can link the power grids of base camps. As of alpha testing this confirmed as two grids, but with adequate power sources in each base camp's grid, more may be possible.
 * s have their own in-built beacon which can be used to mark locations that don't justify establishing a new Habitat. This can be useful if normal beacons are being used for something else like marking roads or other points of interest. Bear in mind that rovers use fewer materials than Large Rover and can also serve this purpose.
 * s can supply unlimited air and have attachment slots for supplies, so they can be used as general storage and function like temporary camps while exploring.
 * If you're in an attached seat, storms can't hurt you so long as the Large Rover does not roll.
 * A double large storage Large Rover can be used for mass storage of material or as a major mobile energy buffer if filled with Tier 2 Batteries or generator if energy generation apparatus are used.

Tips

 * Regularly check anything added to the front or rear end points as sometimes they fall off in a crash or on rough terrain.
 * Include some Compound in your toolkit; if the Large Rover is already full, then having Compound allows you to quickly make a beacon to mark where resources or scavenged items are left behind to be collected later.

Media
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