Hydrazine Thruster

The Hydrazine Thruster is a medium (Tier 2) attachment found in caves, spaceship wrecks, on the surface of a planet, or researched and crafted. Hydrazine Thrusters are powered by Hydrazine and can be used to propel vehicles, especially the Shuttles.

Obtaining
They may be crafted with 1 Tungsten and 1 Titanium Alloy, found in the lower levels of caves, spaceship wrecks, or in some cases on the surface of a planet.

Usage
Hydrazine Thrusters Have a Tier 2 attachment on the "top" and can be attached to any vehicle, or object with a Tier 2 slot. Next to the thruster nozzle, there are three Tier 1 slots. Any Tier 1 item can be attached to the bottom slots, but only an attached Hydrazine canister containing Hydrazine will power the thruster. Up to three Hydrazine canisters can be attached.

The Hydrazine Thruster with a Hydrazine canister containing fuel can propel a wheeled vehicle when it is attached to the front or back Tier-2 slot. It is Toggle-able with the Use Key while not in the Rover Seat. When in the Rover Seat, it may be toggled on and off with the Context Left Key if attached to the back, or the Content Right Key if on the front. Thrusters at the back of a rover train cannot be toggled in this manner. Using Thrusters in this manner can greatly increase the movement speed and air time of your rovers. The fuel burns quickly and the speed can potentially lead to flipping the wheeled vehicle.

The Hydrazine Thruster's primary use is attached to the bottom of one of the Shuttles. One Hydrazine canister is enough fuel for 8 rocket "burnings", either from surface to orbit or transit from planet to planet. Going from orbit to surface does not require fuel.

Known issues

 * Attaching Hydrazine to a Thruster that is not attached to another object will result in it becoming a satellite that will stay in the sky forever.
 * If you attach the Thruster on a large storage on any vehicle (except Large Rover) and you fire the Thruster, the vehicle will start spinning and roll until it reaches the physics freeze distance (where all the things stop moving even if they're in the air).

Media
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