Hazards

There are a number of naturally occuring hazards any intrepid Astroneer might encounter in their explorations - and most are fatal.

Many can be found across all the planets, while one is native to only one world. Some can be dealt with, others must simply be avoided.

Storms
Main Article: Storm

The storm is a very notable hazard in Astroneer. It travels as a big cloud, making it possible that a player finds it on the first day, or as late as 20 days. It can kill the player, knock away unsecured resources, and even flip over certain vehicles. It appears as a large churning cloud. When the Storm hits, debris will appear. It moves quickly.

However, storms were removed in the 1.0 update. Note: Storms aren’t in the game right now

Hostile Flora
Different planets have various types of flora. Hostile ones, however, are one of the constants during exploration in caverns. Hostile flora also spawn within the surface of Exotic, making them an even larger threat.

Popcoral
Popcoral can be found in caves and are plentiful. They are harmless until you disturb them. Upon filling in Terrain at their base or digging them up, they will explode (hence their name). This explosion can be fatal if a player is standing too near its radius, but they can be safely dug up if done from a distance. There is a high chance of finding an organic Research Item at their root, making these a bountiful source of research early on. Popcorals come in multiple sizes, ranging from small ones no higher than your legs, to behemoths as tall as the trees of the towering forest or the mushrooms in the mushroom forest.

Popcoral seeds

Popcoral seeds are often found by destroying Popcoral.

Acid Pots
These pumpkin-shaped flora release green clouds of acidic gas if they get too close. These clouds will follow Astroneers a short distance before dissipating. Presumably, the cloud wears away the Astroneer's suit, causing high damage if they do not flee. Like the Popcorals, they also commonly bear an organic research item below them, and the area around them will contain harvestable organic blobs. Similarly to Popcorals and Daggeroots, they can be dug up to prevent them from producing gas.

Daggeroot
This giant tooth fungi is a danger toward the Player, and getting too near will cause them to release dangerous spikes around them which could kill the astroneer in two to three hits. Destroying the large one will sometimes provide the player with a seed. Oddly enough, the large Daggeroot can be safely jumped and stepped on due to the lack of spikes on the cap.

Daggeroot Seeds

Daggeroot seeds are often found by destroying Daggeroot. They look similar to a small Daggeroot but do not attack the player. They can be placed into any empty attachment slot. Also you can plant them wherever you want, but it will attack the player once its grown.

Seeds can be planted by dropping them onto the ground then hovering over them and holding the plant key, and they will slowly mature into full-grown Daggeroots. No special location is required; they can be planted in all types of Terrain, both underground or on the surface. A full germination cycle from seed to mature plant with functional spikes takes 4 minutes. Growing Daggeroots can not be destroyed by digging around them, but will become vulnerable again once fully mature and may drop more Seeds if they are uprooted. Daggeroot seeds will quickly disappear if they are not picked up. Daggeroots grown in this manner behave exactly like wild ones, stabbing players who come too close and dropping more Seeds on death.

Cavern Lure
Cavern Lures are carnivorous plants that hang from cave ceilings and will ensnare and kill an astroneer if they manage to catch one with their dangling lures. They can be dispatched by digging around their bulb with the Terrain Tool. This will cause them to drop to the floor and explode, sometimes leaving behind 1-3 Research Samples.
 * During one of the streams, Cavern Lure was once referred to as a "Red Dangler".
 * Thankfully, these are no longer in the game as of the 1.0 update.

Tumbleweed
A formation of a giant lethal ball of spikes can be found blowing around in the wind on Arid planets. Getting hit by a single one is not fatal, but getting caught in the middle of a stampede can easily inflict multiple hits. If you are quick, you can get them with the Terrain Tool, and sometimes they will drop organic resource which conveys the fact that this object is indeed a flora. The inhibitor mod is a great way to get rid of them. They generally spawn far enough away that you can stay put to avoid them, however they also usually spawn in sight, which makes it look like they are waiting for you.

The Tumbleweed was removed in the 1.0 update.

Dangers