Modules

Astroneer's main element is the modules. Modules include every functional and attachable object that helps the player. Some modules must be built within a Platform or on a Vehicles. Not all modules are unlocked from the beginning, so players will have to unlock them through researches. Some objects, like Tether, function differently than a module, because they do not require Attachment Slots in order to function. These are called Deployables.

Tier-1

 * See Widgets

Tier-2

 * Habitat: Player can expand their base to other location or planet using this module
 * Storage: Stores up to 8 Tier-1 Objects
 * Solar Panel: Generate Power from the sunlight
 * Wind Turbine: Generate Power from the wind
 * Generator: Generate Power from Coal
 * 1-Seat: Player can drive vehicles using this
 * Winch: Pulls large undraggable objects
 * Thruster: Consumes Hydrazine to give vehicle temporary boost

Tier-3

 * Fuel Condenser: Generates Hydrazine using power
 * Printer: Fabricates most of the Tier-2 Modules
 * Research: Unlocks new schematics out of Artifacts
 * Smelter: Refine raw materials into it's refined forms
 * Trade Platform: Trades resources into another
 * Vehicle Bay: Fabricates Vehicles and it's attachments
 * Large Storage: Provide attachment slots for up to four Tier-2 objects

Module Module モジュール