Large Rover

Large Rovers are the second tier of land vehicles after the Medium Rover in Astroneer. In order to build a Large Rover, the schematic must be discovered through research.

Though they have a built-in battery, Large Rovers need power to be driven, and function as an unlimited supply of air when the player is in or connected to it. Provided the player has a positive power flow to the Large Rover such as a solar panel or turbine, tethering will also replenish the power in their backpack.

The Large Rover has more storage than the Medium Rover, but careful consideration of which attachments to use can impact its use and reuse. See the Adding Attachments section below.

Power and Storage
Large Rovers have double the on-board storage of the Medium Rover. The storage space can also be used to hold extra Power in its raw form or it can be equipped with other sources of power, like a Solar Panel or a Medium Generator.

A Large Rover consumes 0.8 units per second, on continual use, the 16 bars of its internal battery is emptied in 80 seconds.

Power Options

 * The Large Rover can be connected to a base platform to recharge its power. To recharge it in this manner, drive close to a platform until a clear blue version of a hose appears. Exit the Large Rover (Tab) and place the mouse cursor over the clear hose and click. The hose will become solid and the Large Rover will recharge if the base camp has adequate power being generated by sources like solar panels or wind turbines.
 * It can have power sources (e.g. generator, solar panels, etc.) directly attached, making it easy to refuel as it's used without the need to exit the Large Rover as often. If using a generator, organic materials are used to refuel, but the player will only benefit from some sources in ideal conditions (e.g. daylight to use solar), so it can be helpful to have the gathered power materials

Storage Options

 * A Large Rover base starts with eight small attachment slots on its top (which can also hold items that require the use of two slots) and a large attachment on either end. The end attachment slots can be used to link the vehicle to other vehicles to tow them and form a "Train".
 * Additional storage units can be crafted at the printer. These will use up two slots and stand on end to offer 8 slots, freeing the other base attachment slots to be used for other purposes, like hauling scavenged Artifacts back to research. If your main objective is to gather materials, fill as many of the slots as you can with storage.

Crafting a Large Rover
After discovering the Large Rover schematic via research, the Large Rover can be crafted at the cost of 4 aluminum at the Vehicle Bay.

To drive a Large Rover at least one seat needs to be added to it. You can add a seat by any of the following means:
 * Connect the Large Rover to and use a Vehicle Bay to select the seat-type you want to add. Warning: (as of alpha testing) seats attached at the vehicle bay are permanently attached and cannot be removed to reconfigure the vehicle.
 * Craft a seat using a printer
 * Find one while scavenging in or near a satellite wreck.

Use
Before driving away, it should be considered how it will be powered consistently and what task(s) it will be configured for during exploration.

The Large Rover can be configured using storage attachments or various parts from a printer that can be changed later or have some parts permanently installed. Permanently installed additions require the Large Rover to be connected to the Vehicle Bay and not in use. In multiplayer, when driving Large Rovers, they might be thrown into the air, and float high above the ground. Building up to it will cause it to drop back down when a player is near the Large Rover. Medium Rover's attached may be lost if this happens.

Adding Attachments
Attachments vary in size, and so far (in alpha testing), those added by the Vehicle Bay cannot be removed, which means that Large Rover with attachments added in this manner will not be able to be reconfigured for different uses later on.
 * All attachments (as of alpha testing) use either one or two attachment slots, so thinking about how the Large Rover will be used is vital to choosing and configuring attachments.
 * The weight of a vehicle can be affected by attachments, additions and how loaded up it is. The Large Rover weight determines how fast it can move or how/if it can be used in a Road-train.

Hauling and Trains
Like Rovers, Large Rover can be tethered together to form "Land-Trains".

There are limitations how big a train can be based on the number of vehicles and/or how full they are. The more vehicles or the more stuff loaded onto them, the slower they go, up to the point where they can no longer climb small rises or even move at all.

Currently (during alpha testing):
 * One Large Rover can pull three other empty Large Rover, but three Large Rover with regular storage on them are beyond its ability to pull.
 * Two trailers full of Artifacts can be pulled by a single Large Rover.
 * One Large Rover with power sources and tool rack can pull at most one fully loaded-down double large storage Large Rover . For example, a storage Large Rover can be made by using eight full storage units on top and a battery, winch, or other large item mounted on the rear large attachment point.

Some of these permanent additions require the discovery of schematics to unlock them at the vehicle bay or printer first.

Safety

 * If a Large Rover flips, you will not generally incur injury or die unless you receive fall damage, if fall damage is applicable. To flip the Large Rover back over, simple get close enough to enter it and try to do so.
 * Sitting in an attached seat will protect you from storms so long as the Large Rover does not flip. If you partially bury a, so storms can't blow it away, it will make an ideal outpost/sanctuary since it also has it's own in-built Beacon to mark where it is.
 * Large Rover are not as easily flipped by storms as Rovers but they can be pushed around even when part of a heavy "road-train".

Other Uses

 * s can link the power grids of base camps. As of alpha testing this confirmed as two grids, but with adequate power sources in each base camp's grid, more may be possible.
 * s have their own in-built beacon which can be used to mark locations that don't justify establishing a new Habitat. This can be useful if normal beacons are being used for something else like marking roads or other points of interest. Bear in mind that rovers use fewer materials than Large Rover and can also serve this purpose.
 * s can supply unlimited air and have attachment slots for supplies, so they can be used as general storage and function like temporary camps while exploring.
 * If you're in an attached seat, storms can't hurt you so long as the Large Rover does not roll.
 * A double large storage Large Rover can be used for mass storage of material or as a major mobile energy buffer if filled with Tier 2 Batteries or generator if energy generation apparatus are used.

Tips

 * Regularly check anything added to the front or rear end points as sometimes they fall off in a crash or on rough terrain.
 * Include some Compound in your toolkit; if the Large Rover is already full, then having Compound allows you to quickly make a beacon to mark where materials or scavenged items are left behind to be collected later.
 * A Small Wind Turbine, Small Generator and/or Small Solar Panel are ideal basic power sources for a "Land-Train" because they can be packed away in an attachment slot on your Backpack. This frees additional space to carry more loot (e.g. materials, scavenged items) home.

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