Generators

Note : this is a proof of concept for a pages that describe several similar items, same as for solar panels and batteries. See discussion. Links and screenshots to be added if page is kept.

Generators are items you can craft that produce power when consuming a resource.

The generator is started when a stack of the resource is inserted to the generator's slots.

The generator stops only when the stack is fully depleted, so the generator works even when there is no need for power in the network or even when it isn't connected to any network.

(However we currently don't know if this behavior is really a design choice or if this is just a consequence that the game doesn't support picking up stacks that aren't full other than oxygen and power).

Crafted from the backpack
Right from the start of the game, you can craft a small generator in you backpack's printer, using one copper.

You can place it in any one slots.

This generator consume stacks of Organics and produce at a rate of 1 unit/sec or 4 sec/bar during 40 seconds (one stack of Organics will fill 10 bars).

Crafted from the Printer
Once researched, you can craft a bigger generator in the Printer module, using two copper.

You can place it in any two adjacent slots.

This generator consume stacks of Coal and produce at a rate of 2 unit/sec or 2 sec/bar during 100 seconds (one stack of coal will fill 50 bars).