Patch 117

Updates
New in 117:


 * Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
 * Fix issue where some unburied discoveries would not simulate physics after reloading a save.
 * Fix very bad performance when training together many rovers or trucks.
 * Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
 * Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).

Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues):


 * Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
 * Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
 * Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
 * Cut value of Fuel in half on Trade module
 * Double power requirement and production time of Condenser
 * Fix known physics problems when attaching things to large storage on truck
 * Fix bug allowing player to make building platforms after a conduit hub has already been branched.
 * Change the Shuttle/Spaceship conduit hub type to the same as the habitat
 * Allow Shuttle/Spaceship to reattach to previously created hubs
 * Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
 * Fix issue where resources hover out of backpack on loading save
 * Fix Popper hazards spawning new research items on save load
 * Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
 * Fix for research item exploit where player could save game after getting item, and reload.
 * Fix for clients not seeing correct light and oxygen state on tethers.
 * Fix for clients being unable to hear anything in SFX category of sounds.
 * Don't allow player to enter vehicles while interacting/holding anything else