Large Rover

Large Rovers are the third tier of land vehicles after the Medium Rover in Astroneer. In order to build a Large Rover, the schematic must be unlocked through research.

Though they have a built-in battery, Large Rovers need power to be driven, and function as an unlimited supply of oxygen when the player is in or connected to them.

The Large Rover can carry twice as much the Medium Rover. See the Storage section below.

Utility
Consumes 1 Unit per second while driving continuously.

The power storage of a Large Rover holds effectively 16 Units, meaning it can only be driven without attached power sources for 16 seconds.

Essentials

 * Rover Seat - Is required to drive the rover
 * Large Rover Seat - allows more passengers in a co-op game, first player to enter the vehicle will be the driver

Power

 * By Base - via flexible hose that can be extended from any Platform
 * By Module - via Power generating module such as, but not limited to: Generators, Solar panels, Wind Turbines
 * By Object- via collected Power (resource) or Power Cells

Storage

 * A large rover comes with a tier-4 attachment slots on its top that can hold 1 extra large object, and the front and the back provide a tier-3 attachment point, which can be used to carry items or connect to other rovers. A large storage can also be mounted on the back. Note that rover seats and drills will not function from a large storage on any vehicle.
 * Medium Storage - Allow carrying more small items on the vehicle such as Resources, use in pair with large storage to maximize space efficiency.
 * Large Storage - Each of these doubles attachment points of half the top of the rover or if with 4 medium storage units, 32 small objects. With 3 large storages, each with 4 medium storages, and 1 medium storage next to the seat on the front, the large rover can hold a maximum of 104 small items.
 * Medium Battery - Increase power capacity by 256 Units, or 256 seconds of continuous driving.

Tools

 * Crane - Used with a Drill Head for bulk resource collection
 * Winch - Allow rover to tow other vehicle and large objects from further
 * Drill Heads - attached directly to the front of the Rover, allow digging tunnels while driving

Hauling and Trains
Like Medium Rovers, Large Rovers can be tethered together to form "Trains".

There are limitations how big a train can be based on the number of vehicles and/or how full they are. The more vehicles or the more stuff is loaded onto them, the slower they go, up to the point where they can no longer climb small rises or even move at all.

A Large rover is capable of:
 * Pulling 3 loaded large rovers (As of 1.0.7 there is a glitch with the rendering distance of a large rover with three being towed. If the player does not approach the seat from the fourth rover, the brakes will be on the last rover and the first rover will be unable to tow it).
 * Pulling 3 loaded medium rovers

Other Uses

 * Large Rovers can supply unlimited air and have attachment slots for supplies, so they can be used as general storage and function like temporary camps while exploring.
 * A triple Large Storage Large Rover can be used for mass storage of material or as a mobile energy buffer if filled with Medium Batteries or power generators.

Tips

 * Include some quartz in your toolkit; if the Large Rover is already full, then having quartz allows you to quickly make a beacon to mark where resources or scavenged items are left behind to be collected later.
 * Large Rover "Trains" can be used for automatic sorting of products from things such as the Soil Centrifuge, Atmospheric Condenser, and the Large Scrapper. If a Storage spot is available (such as on a medium storage), the mineral, scrap or gases will go to a proper location. This is often used to get more than 17 filled gas canisters of a gas on a planet.
 * Even if the large rover have no available slots on the top, you can still drive with the seat attached to the front or the back.

Media
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