Patch 1.13.121

Updates
Automation Items are now live in game. Automate every step of the crafting system, from the collection of mined resources to the production of the most advanced composites.

Auto Extractor
Auto Extractors can be used to gather resources automatically without deforming terrain and at a much higher efficiency. Place one on a resource node and it will gather 15x the resources from the same amount of raw resources when compared to gathering them manually with the terrain tool.


 * Printed on: Large Printer
 * Resource Cost: 2, 1 , 1
 * Byte Cost: 7,500 Bytes

Auto Arms
Auto Arms automatically transfer small items into open slots. These items are at the core of Automation, and can be used in a variety of ways to automate tasks that would previously require manual intervention. You can also set a filter to Auto Arms to make sure they look for a specific resource to make smarter automation pipelines and/or to sort resources!


 * Printed on:
 * Resource Cost: 1, 1
 * Byte Cost: 1,500 Bytes

Medium and Large Resource Canisters
Hold a large amount of a single resource. Medium and Large Storage containers act like a silo that can be used to consolidate one resource into it's reservoir. You can then grab resources from them for crafting or Automation tasks.


 * Printed on:
 * Resource Cost: 1, 1
 * Byte Cost: 2,000 Bytes


 * Printed on:
 * Resource Cost: 1, 1 , 1
 * Byte Cost: 5,000 Bytes

Sensors and Repeaters
These items allow for the remote activation of items based on various conditions. You can then create logic that can be used to automate a variety of tasks. Use the Power Sensor to trigger a backup generator when wind power dies down. Use a storage sensor to activate crafting modules based on a specific Resource Container. Trigger a battery sensor to make sure you are being as efficient as possible with generators and renewable energy.


 * Activates targeted items based on changes in available power
 * Printed on:
 * Resource Cost: 1, 1
 * Byte Cost: 500 Bytes


 * Activates targeted items based on changes in available storage
 * Printed on:
 * Resource Cost: 1, 1
 * Byte Cost: 750 Bytes


 * Activates targeted items based on changes in battery charge
 * Printed on:
 * Resource Cost: 1, 1
 * Byte Cost: 750 Bytes


 * When activated, also activates any targeted items
 * Printed on:
 * Resource Cost: 1
 * Byte Cost: 300 Bytes

EXO Outfitters Store
You can now purchase new suits and additional cosmetic items like hats, masks, visors, and palettes in the in-game store! The first bundle in store contains the new Frame Suit, as well as the Robot Dance and animated Happy Blue Visor!

Module Automation
Several modules have been revised to support continuous operation alongside the new automation items.

Chemistry Lab
 * Can now be toggled on and will stay on until turned off.
 * Sensors/Repeaters can toggle this module on and off
 * Will craft continuously while on and recipe is fulfilled.
 * Changing recipes while on will turn the module off.
 * Changed to only pull resources from a backpack when the module is turned on by a player, not when the control panel is opened.

Research Chamber
 * Can now be toggled on and will stay on until turned off.
 * Sensors/Repeaters can toggle this module on and off.
 * This module will now research continuously when turned on and researchable items placed in the chamber.
 * Losing power will not turn the module off; like the smelter, when power is restored it will continue to produce.
 * Cancelling a research job will no longer destroy the item being researched. Its research progress will be saved and it can be removed and another item placed into the research chamber.

Atmospheric Condenser
 * Can now be toggled on and will stay on until turned off.
 * Sensors/Repeaters can toggle this module on and off.
 * While on, It will pause until a current resource is pulled off (either by the player, auto arm, or connected storage), but then will continue without player intervention.

Smelting Furnace
 * Will no longer eject completed nuggets to the ground, but will continue moving nuggets to connected storage.
 * Will pause when full, until its output slot is cleared.
 * Sensors/Repeaters can toggle this module on and off.

Soil Centrifuge
 * Sensors/Repeaters can trigger this module to start.

EXO Request Platform and Trade Platform
 * Sensors/Repeaters can trigger this module to start.

Printers
 * Sensors/Repeaters can trigger all printers to start.

Shredders
 * Will no longer eject completed nuggets to the ground.
 * Will pause when full, until its output slot is cleared.

EXO Automated Mass Production Protocol LTE
The Automatic Mass Production Protocol has been initiated! EXO Dynamics is proud to provide new and improved automation modules that will revolutionize your resource management.

Astroneers are asked to provide large amounts of resource nuggets in stages, with unique cosmetics and helpful items provided for their efforts. Points are only given for the stage you're currently on – cooperation is encouraged for efficiency!

Event Rewards
 * “VR Vision” Mask - Rewarded for completing the Compound Stage
 * “Gearhead” Hat - Rewarded for completing the Aluminum Stage
 * “Metal Gear” Visor - Rewarded for completing the Aluminum Alloy Stage
 * Useful incremental rewards along the way to jumpstart your automation play
 * Randomized recurring rewards from Astronium at the end of the event

Catalog, Recipe, and Byte Cost Changes
All pages of the Research Catalog have been adjusted to better organize their contained items.

Items Moved to Different Research Catalog Pages
 * Extenders moved to Small Printer Page.
 * Large Hoop Platform A moved to Large Printer Page.
 * Large Hoop Platform B moved to Large Printer Page.
 * Landing Pad moved to Large Printer Page.

Recipe Changes
 * Medium T-Platform recipe changed to 2 Resin.
 * Tall Platform recipe changed to 1 Ceramic.
 * Large Storage Ring recipe changed to 1 Zinc, 2 Quartz.
 * Large T-Platform recipe changed to 1 Resin, 2 Aluminum
 * Large Curved Platform recipe changed to 2 Ceramic, 1 Compound.
 * Large Platform C recipe changed to 1 Resin, 1 Iron, 1 Ceramic.
 * Large Hoop Platform A recipe changed to 1 Zinc, 2 Quartz.
 * Large Hoop Platform B recipe changed to 2 Zinc, 1 Quartz.
 * Extra Large Storage recipe changed to 2 Iron, 2 Ceramic.
 * Extra Large Arch Platform recipe changed to 2 Zinc, 2 Quartz.
 * Recreational Canopy recipe changed to 2 Zinc, 2 Quartz.
 * Figurine Platform recipe changed to 4 Iron.
 * Extra Large Platform C recipe changed to 2 Iron, 2 Resin.
 * Extra Large Curved Platform recipe changed to 2 Ceramic, 2 Compound.

Byte Cost Changes
 * Medium T-Platform unlock cost reduced to 400 Bytes.
 * Tall Platform unlock cost reduced to 750 Bytes.
 * Large Storage Ring unlock cost reduced to 500 Bytes.
 * Large T-Platform unlock cost reduced to 1000 Bytes.
 * Large Curved Platform unlock cost reduced to 1000 Bytes.
 * Large Platform C unlock cost reduced to 2000 Bytes.
 * Large Hoop Platform A unlock cost reduced to 750 Bytes.
 * Large Hoop Platform B unlock cost reduced to 750 Bytes.
 * Extra Large Arch Platform unlock cost reduced to 1000 Bytes.
 * Recreational Canopy unlock cost reduced to 1000 Bytes.
 * Figurine Platform unlock cost reduced to 3000 Bytes.
 * Extra Large Platform C unlock cost reduced to 2000 Bytes.
 * Extra Large Curved Platform unlock cost reduced to 2000 Bytes.

Bug Fixes
The following bugs have been fixed as of version 1.13.121.0

Modules

 * After reloading a Save, Packager can be used while it is attached to an item
 * After reloading a save, power does not extend to additional platforms if there is not a surplus of power
 * The Splitter now provides no power when the slider is set to 0.00
 * Canceling research in the research chamber while it is not connected to power will now stop it from continuing to consume power
 * B/m power meter on the Research Chamber remains present and accurate after reloading a save
 * Packaging the platform holding an active module will no longer give the module infinite power
 * If the Soil Centrifuge is running, its control panel no longer shows a Red X cancel button
 * The Large Storage Ring should now only be listed in the Large Printer
 * Game no longer crashes when User tries to research a T2 research object that was packaged while on the Research Chamber
 * If a user has multiple soil canisters on their backpack and they add or flatten terrain, the canisters will now deplete individually
 * Chemistry lab will no longer steal partial nuggets from the backpack printer if both are activated near the same time
 * The output slot where the nugget gets built should now move inside the module when the Chem Lab is in use

Dedicated Server/Multiplayer

 * Client is now able to see the estimated research time when placing an item in the Research Chamber
 * When a user attempts to join a dedicated server through their friends list the submenu no longer shifts downward
 * Dedicated Server platform warning can now be read in Russian, Japanese and French
 * Servers saved as a favorite now automatically enter the password
 * Game will no longer crash when reaching min/max FPS rate
 * The UI in the pause menu now says “PLAYERS IN SESSION”
 * Switching Xbox accounts while game is running should now show correct item ownership
 * Servers cannot be de-registered without authentication
 * Both Clients and Hosts should now see EXO request platform rockets on Steam
 * Time to research in research chamber control panel will now be accurate
 * Client is now able to dismiss the tutorial with the controller and return to gameplay
 * User can interact with the request platform on preferred, achievement-enabled dedicated servers

LTE

 * EXO Request Platforms from previous saved events should now have T2 slots

General Miscellaneous

 * Several emotes now show the correct preview on the correct suit in the customization menu
 * The Control (PS4) Suit is now playing correct emote animations
 * Laterite resource should now be appearing in the terrain on Crust layer of Calidor
 * Lighting is no longer too dark too early at sundown, and staying dark too late at dawn
 * Smelting Furnace now has audio effect when in use

Hotfix 1.13.126
Release Date: June 26, 2020

Patch Notes:
 * Sensor harpoons will no longer disappear after a client places a Sensor item in their backpack.
 * Nuggets will no longer get stuck in midair when setting up a Soil Centrifuge to automatically push its output to a Storage Canister.
 * Fixed a crash that could happen when large numbers of Chemistry Labs were running simultaneously.
 * Battery Sensors will no longer end up in a bad state when monitoring batteries in nested storage hierarchies.
 * Xbox Store: Featured Qbit bundle tile should now correctly show regional price at the start

Hotfix 1.13.128
Release Date: July 18,2020

Patch Notes:
 * A performance fix for medium canisters
 * A fix for terrain analyzers! Current analyzers in the world will still be impacted but should be fixed moving forward.

Hotfix 1.13.129
Release Date: July 31, 2020

Patch Notes:
 * Fixes for medium soil canisters
 * Perfromance fixes for resource canisters