Categorizing Guides

These guides exist to assist players and act as a reference on how objects are categorized

Modules

 * Basic: Placeholder type for modules with an undefined or general category
 * Power: Generates and/or stores power
 * Storage: Stores and keeps item and other modules
 * Fabricator: Crafts other object and/or modules using resources
 * Production: Specify in the generation and/or the collection of a resource
 * Refinery: Transform a resource into another resource
 * Economy: Relates to trading a certain object for another
 * Vehicle Modification: Only function optimally when placed on a vehicle

Vehicles

 * Land: Grounded vehicles such as Rovers
 * Spacecraft: Vehicles that can travel between planets such as Spaceships

Resources

 * Raw: Can be refined in the smelter to create usable materials
 * Crafting: Used mainly as crafting ingredients
 * Fuel: Non-Crafting; used to power up other objects
 * Liquid: Requires a Canister in order to be contained

By Usage

 * Module: Any functional objects that can be attached and detached to connection points
 * Buildings: Specifically a Tier-3 Module fabricated in place to a Large Platform or a Vehicle
 * Widgets: Specifically a Tier-1 Module that can function within the backpack's utility slots
 * Deployable: Object that does not require itself to be attached to an attachment point to function, such as Tether or Beacon.
 * Tools: Functions only when held by the player or paired to other modules, such as the Crane

By Allocation
see Tiers and Attachment Slot