Talk:Alignment Mod

True Flat Mode: Facing the horizon. Creates a flat area that is parallel to the pull of gravity. The flat plane can be expanded further with the terrain tool's "Flatten Mode" ("CTRL" by default)

Wall Mode: Facing the ground. Creates a flat wall that is 90° perpendicular to the planet's gravity. The wall always faces the player.

These are actually backwards. Facing the ground activates the 'True Flat' mode and looking up towards the horizon or anything more than about 30° from straight down activates Wall mode.

I'm not sure if this is a bug or the intended behavior, but the Alignment mod definitely doesn't work as described on this page: "Facing the ground at your feet, press "Flatten Terrain" key. This mode creates an ever-so-slightly curved ground that is tangent to the Planet's curve. This mode, if used for the length of the circumference of the planet, will wrap back around to the starting point, creating a circle." After awhile, the alignment mod works almost the same as terrain tool in flatten mode: "The Terrain Tool will take a sample of the target terrain's grade, specifically of the triangle the middle dot points at, when activated, replicating that grade over the desired area." This behavior can be reproduced in the game by using both the alignment mod and terrain tool in flatten mode. Start with the terrain tool and flatten a small area. Now, create parallel tracks with one created by the alignment mod and the other with the terrain tool in flatten mode. You will observe that an elevated ramp is created using both tools. Neither tool will create "an ever-so-slightly curved ground that is tangent to the Planet's curve." Arroe621 (talk) 17:00, 10 May 2020 (UTC)