Talk:Power

Names: I'm unhappy with some of the names we use ie:

Backpack Generator

Backpack Solar Panel

These items can be used on the base as well as the backpack. I was thinking we should use large and small.

Mctnarg (talk) 10:15, 20 December 2016 (UTC)
 * I've been referring to them as 3d Printer vs Printer items (the 3d Printer is stuff made in the backpack, and the Printer is stuff that's made by the "Printer"). I've only been using that because the devs referred to it as that in their lets play videos... But Large / Small is fine to me. I think some of the confusion could be because there's not really game wording, so people don't know what officially to call stuff. --Z3ther (talk) 13:45, 20 December 2016 (UTC)

I agree, but I also believe we shouldn't use relative terms like large and small because you may have to change them if another version is introduced. Unless we can find distinct names (like wind vane/turbin) which isn't necessarly possible, maybe the adjective "Personnal" is more descriptive of the fact these objects are the small ones and crafted in the backpack, but can also be used elsewhere ?

It may also be safe to assume that these backpack objects can't be any smaller, and thus calling them "small" items is OK... While the "big" ones are for now called without adjective. That would actually be my prefered choice (simplest and clearer).

FlorentPoujol (talk) 13:50, 20 December 2016 (UTC)

Power Units:

We seem to be using Bars and Columns interchangeabley we should realy pick one and stick to it.

Mctnarg (talk) 10:15, 20 December 2016 (UTC)
 * "Bars" is probably the best imo --Z3ther (talk) 13:45, 20 December 2016 (UTC)

I was the first one to use the "column" term but Bar (used by the annon who created the table in the power page) is shorter and simpler to write/prononce. I vote that "Bar" should be used everywhere instead of column.

FlorentPoujol (talk) 13:51, 20 December 2016 (UTC)

Wanted to put a note here to acknowledge the rather large overhaul of the page I just posted—there was tons of good information but it seemed very difficult to parse. I'd appreciate everyone's help in making sure this layout is a change worth making.

Infinimbal (talk) 17:20, 20 December 2016 (UTC)

The overhaul looks top notch to me, well done !

FlorentPoujol (talk) 19:33, 20 December 2016 (UTC)

Geothermal: I dont think this is in the game. Where is this from? Have the devs talked about this and thats why it's here. If so we should say that.

Mctnarg (talk) 20:36, 20 December 2016 (UTC)
 * I've heard this mentioned in various places and believe I've even researched it myself in the game. It's a base module if I understand correctly, but I haven't had the time to try and construct it or see exactly how it works. --Infinimbal (talk) 21:18, 20 December 2016 (UTC)

The testing I did when I first made the power table was based on the idea that there is no limit to how much power an item can recive. this is not true every thing I've tested can at most recive 1 bar per second. That meens anything I listed as making 1 bar per second my be making it quicker. I will need to retest some stuff. found out with mini base with 2 large battieys when you have one thing that need power it will only use one battiey when you have 2 things that need power that is quicker that the battiey can output so pulls power from both battieys. if you do the same with small battieys all the power goes into one item. Mctnarg (talk) 21:14, 20 December 2016 (UTC)