Patch 1.0.15

General Updates
This patch includes a large update to networking code to improve performance in multiplayer sessions. Hosts should no longer see huge performance drops when clients join their games!


 * Code redemption is now available in Astroneer. Redeem your Recruit Bundle codes now!
 * Gateway Engines no longer require oxygen management from Astroneers.
 * Emote selections are now persistent account-wide - like all other customization options - rather than just per individual save.
 * The Gateway teleportation exit point has been changed so that the player no longer takes fall damage when exiting it.
 * The Scrap value of Graphite has been fixed from a high 0.75 to the intended 0.25. This also addressed a minor exploit which allowed players to trade 3 Graphite nuggets for 4 Graphite nuggets via the Scrap mechanic.

A number of balance and distribution changes to Hazards and Research Samples are included in this patch.

Research Samples and Items:
 * Increased Research Sample spawn probability on Sylva forest biome by 25%.
 * Increased the density of Research Items and Samples in Sylvan subterranean biomes.
 * Respawn times for Research Samples have increased 25%. Also increased the value of Research Items by at least 25%, and reduced their research time by a similar margin.

Hazards:
 * Where there previously was a single growth, now a trio of Volatile Cataplants have sprouted on Glacio’s ice sheets.
 * Delayed Bouncevine explosion from .5 to 1.5 seconds after being uprooted.
 * Adjusted both the Noxious and the Elegant Spewflower to have a stronger toxin (especially the latter, which only occurs underground). Astroneers visiting Atrox are cautioned to avoid their fume clouds, which are at least 25% more deadly than previously recorded.

Bug Fixes
We have addressed an issue with a performance optimization which was causing intermittent crashes in version 1.0.14.0.
 * Fixed a long standing bug which would cause the Shelter tooltip to not reappear if Players exited the Shelter while mousing over it.
 * Fixed the messaging on the Research Chamber for non-researchable items until the save is reloaded.
 * Fixed a bug in the customization system where suit palettes with non-default materials incorrectly change backpack slot colors.
 * Fixed a bug where players were unable to drive Large Rover trains of more than two Rovers.
 * Fixed the glitch (and by that we mean hilarious exploit) which occurred when entering a shuttle and picking it up simultaneously allowed the client player to fly around.
 * Client Players can no longer carry platforms when they enter the shuttle and carry the those platforms to other planets.
 * Fixed a bug causing small printer functionality to become suppressed when instructed to print the thruster until the correct cable is connected.
 * Astronium nugget now uses the correct texture.
 * Text boxes no longer overlap when collecting more than one kind of resource in quick succession: instead they now conveniently stack alongside the backpack.
 * Fixed a bug causing batteries to send out power on directional power connections even when they have no excess power to send out.
 * Fixed an incorrect research Byte value and research time on a some hazards.