Categorizing Guides

These guides will assist and reference the player on how objects is being categorized

Modules

 * Basic: Placeholder type for modules with an undefined category
 * Power: Generates and/or stores power
 * Storage: Stores and keeps item and other modules
 * Fabricator: Crafts other object and/or modules using resources
 * Production: Specify in the generation and/or the collection of a resource
 * Refinery: Transform a resource into another resource
 * Economy: Relates to trading a certain objects for another
 * Vehicle Modification: Only function optimally when placed on a vehicle

Vehicles

 * Land: Grounded vehicles such as Rover
 * Spacecraft: Vehicles that can travel across planets such as Shuttle

Resources

 * Raw: Can be refined in the smelter to create usable materials
 * Crafting: Used mainly as a crafting ingredients
 * Fuel: Non-Crafting Used to power up other objects
 * Liquid: Require a Canister in order to store the resource

By Usage

 * Module: Any functional objects that can be attached and detached in it's own way
 * Buildings: Specifically a Tier-3 Module fabricated in place to a Large Platform or a Vehicle
 * Widgets: Specifically a Tier-1 Module that can be function within the backpack's utility slot
 * Deployable: Object that does not require itself to be attached to an attachment point for it to function such as Tether or Beacon.
 * Tools: Functions only when held by the player or paired to other module such as the Crane

By Allocation
see Tiers and Attachment Slot