Terrain Tool

The Terrain Tool is a large two-handed terraforming and Resource-collecting tool that is standard-issue among all Astroneers. Wielding the tool will prevent an Astroneer from picking up objects directly, but it can be quickly and conveniently stowed on the Backpack at any time. The tool has three Attachment points for small Items: two on the right side and one on the top. Canisters are commonly placed directly on the.

Terraforming
Through the magic of science, the Terrain Tool is able to alter the terrain. Astroneers can use its lower, raise, and level modes to shape the terrain on whatever celestial body they happen to find themselves, all at the pull of a trigger.

Excavate Mode
The Terrain Tool's "Dig/Excavate" mode can be used to dig out terrain, with functions such as creating ditches, digging tunnels, and gathering Resources. All Soil gathered with this mode goes into any unfilled Canisters attached to the player's or Backpack.

Elevate Mode
By engaging "Raise/Elevate" mode ("Alt" key by default), the expends stored Sediments in order to raise the terrain. Use this function alongside level mode to create ramps and walls. Using the Elevate mode requires enough Soil from stored Canisters.

Flatten Mode
"Flatten/Level" mode ("Ctrl" key by default) is used to flatten terrain to the angle of the currently-selected terrain's voxel. The will take a sample of the target terrain's grade, specifically of the triangle the middle dot points at, when activated, replicating that grade over the desired area. This method is an excellent way to generate smooth ramps for large vehicles or quickly cover dangerous holes and chasms. Using the Level mode requires enough Soil from stored Canisters in order to fill in gaps, and will refill the canisters using terrain that is dug into.

Resource Collection
Any resource nodes that are broken free of the terrain using the Terrain Tool's Lower and Level modes will be shattered into small pieces and sucked up by the Tool like a vacuum. These pieces will collect on the rear port of the Tool until there are enough to form a full Resource stack, at which point said stack will be deposited to the user's backpack inventory, it that is full, the 's three slots will be used. If there are no inventory slots available, the stack will drop to the ground behind the Tool.

Unlike the Crane and Drill, If a different resource type is collected, the current half-finished stack will be preserved in its own virtual inventory; it will be restored the next time you gather the same resource type again.

Augments
The comes with 3 empty slots that can be attached with augments that can alter the functionality of the
 * Inhibitor Mod: Allows the collection of Organic and coloring of terrain without deforming the voxels of said terrain
 * Broad Mod: Increases the terraforming radius
 * Narrow Mod: Reduces the terraforming radius
 * Alignment Mod: Creates a flat plane that is perpendicular to the curve of the planet
 * Terrain Analyzer: Stores the color of the mined terrain, to be reused later to paint the terrain with the stored color

Other Functions

 * Soil Hose: Shows how the soil is transported between canisters from backpack
 * Additional Storage Slots: The 's augmentation slots can be used to store any small objects
 * Widget usage: Allows any Small Modules such as the Small Solar Panel and Small Battery to be used from the
 * Painting: With the combination of the Inhibitor Mod and the Terrain Analyzer, and the brush tools, terrain color can be altered to match whatever the Analyzer stores
 * "Nerd Pole": Done while jumping and elevating terrain below you to create a quick "ladder" of terrain

Terrain Tool Nicknames

 * Terrain Tool
 * Terrain Brush
 * Terrain Gun
 * Deform Tool
 * Terraformer
 * Tool

Trivia

 * The can be destroyed permanently with Dynamite. This will create a half-stack that cannot be picked up, and an extra space on the Backpack.
 * Adam, mentioned the 's model is based on a leaf blower.

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