Modules

Modules are one of the main categories of physical, interactive objects in Astroneer. Modules include all functional and attachable objects that help the player and perform some function. Some modules must be built on a platform or a vehicle, and not all modules are available from the beginning. To unlock new modules, players have to perform research. Some objects, like tethers, function differently from a module, because they do not require attachment slots in order to function. Those are called Deployables.

Tier 1

 * See Widgets and Augments

Tier 2

 * Habitat: Player can expand their base to another location or planet using this module
 * Medium Storage: Stores up to 8 Tier-1 Objects
 * Medium Solar Panel: Generate Power from sunlight
 * Medium Wind Turbine: Generate Power from the wind
 * Medium Generator: Generate Power from Coal
 * 1-Seat: Player can drive vehicles using this
 * Drill Head: Excavate terrains when paired with Crane or Large Rover
 * Winch: Pulls large otherwise immovable objects
 * Thruster: Consumes Hydrazine to give vehicle directional control
 * Medium shredder: recycles tier-1 items to scrap.

Tier 3

 * Buildable at Medium Fabricator
 * Fuel Condenser: Generates Hydrazine using power
 * Mineral Extractor: Extracts resources from terrain
 * Printer: Fabricates most of the Medium Tier Modules
 * Research: Unlocks new schematics out of Artifacts
 * Smelter: Refine raw materials into its refined forms
 * Trade Platform: Trades resources into another
 * Vehicle Bay: Fabricates Vehicles and its attachments
 * Hydrazine Catalyzer: Converts Ammonium into Hydrazine
 * Large shredder: recycles tier-1 and tier-2 items to scrap.
 * Buildable at Vehicle Bay
 * Large Storage: Provides attachment slots for up to four Tier-2 objects
 * Crane: When paired with Drill Head, capable of excavating terrains at a rapid pace
 * 3-Seat: Carries 3 passengers

Tier 4

 * Buildable at Vehicle Bay
 * Extra Large Storage: Holds 31 Tier 1 items

Module Modules モジュール Módulos