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Automation is a game mechanic that enables players to automate parts of their bases to run without needing to interact with control panels, moving resources, or turning power on or off. It could help with automating the production of any resource, item, platform, and machine. A good automated Factory to make is an Hydrazine factory or a Nanocarbon Alloy factory.

Automation Items[]

Automation uses a few items to help the player automate their modules and resource moving.

Auto Arm[]

  • The Auto Arm is a Tier 2 item that allows the player to move Tier 1 items to and from storages and modules, and can also place items into the player's Backpack. It can be used for pulling items from Rovers to fill up dedicated storage areas of a player's base or moving items onto platforms to be used by connected Printers.

Auto Extractor[]

  • The Auto Extractor can be used to give players a greater amount of resources from a single deposit. It gives up to 15 times the number of resources that the Terrain Tool would produce from the same deposit, but at a much slower speed.

Resource Canisters[]

While not directly tied to Automation, Medium and Large Resource Canisters can be very useful when paired with the Auto Extractor, allowing players to leave the extractor running for a long time and coming back to a full canister.

Repeaters[]

  • The Button Repeater is used to activate one or more items at a single time. The button can be pressed manually by the player, or signals from Sensors or other Button Repeaters can trigger it as well, allowing more advanced automation of creating items.
  • The Count Repeater is used to activate one or more items when activated a specified number of times.
  • The Delay Repeater is used to activate one or more items when activated after a specified delay.

Sensors[]

Storage, Battery and Power Sensors[]

Sensors allow players to have more control over when items and modules will run or activate. Sensors send signals to connected items when certain states are met.

  • The Storage Sensor sends a signal when connected storages are either full or empty, when they are empty or not empty, or when they are full or not full.
  • The Battery Sensor sends a signal when connected batteries gain or lose charge, when they are charged or not charged, or when they are empty or not empty.
  • The Power Sensor sends a signal when power flow is gained, when it is lost, or when it is lost or gained.

Motion Sensors[]

  • The Medium Sensor Arch activates targeted items when certain objects pass through its sensor zone
  • The Large Sensor Ring activates targeted items when certain objects pass through its sensor zone
  • The Large Sensor Hoop A activates targeted items when certain objects pass through its sensor zone
  • The Large Sensor Hoop B activates targeted items when certain objects pass through its sensor zone
  • The XL Sensor Arch activates targeted items when certain objects pass through its sensor zone
  • The XL Sensor Canopy activates targeted items when certain objects pass through its sensor zone
  • The XL Sensor Hoop A activates targeted items when certain objects pass through its sensor zone
  • The XL Sensor Hoop B activates targeted items when certain objects pass through its sensor zone

Switches[]

  • The Power Switch is used to toggle the flow through a single power line.

Storages[]

  • The Large Active Storage is a convertible storage unit with slots that can be activated via repeaters! Use this for your lightboard setups or anything else you can think up!

Tips[]

  • An easy way to begin with Automation is to just use the Button Repeater connected to any module to toggle them on or off, with even more control if connected to more than one module. Using the button allows players to activate an array of printers or Research Chambers, for example.
  • Guide:Nanocarbon Alloy Automation illustrates how players could utilize Auto Arms to automate the crafting of Nanocarbon Alloy.