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Each planet is made up of a combination of Biomes, that each have their own appearance, color palette, and resources that spawn. Biomes can combine to create unique terrain for the player to explore.
Sylva[edit | edit source]
- Purple Forests: Sylva's Purple Forests scatter the surface of the planet, marked with blue and purple Soil and tall trees that can sometimes contain Research Items. They are also a good source for early Ammonium.
A picture of Sylva's Purple Forest biome.
- Gray Mountains: The mountains of Sylva are peaks of gray soil capped with white that imitate snow. Scattered around are rocks, Bouncevine and deposits of Malachite and Graphite. Research Items can be found here, mainly on large rock pillars.
A picture of Sylva's Gray Mountains Biome.
- Flat Plains: The flat, verdant plains of Sylva span the entire planet, with a mix of green and brown soil. The flat open areas make the perfect location for players to set up and expand their bases.
A picture of Sylva's Flat Plains biome.
- Deep Ravines: Occasionally a deep ravine would crack through the surface of the planet, creating a natural way to see directly into the first underground layers. They can be hard to traverse early on, and hard to see with a risk of the player falling in before seeing them due to the small hills that surround them. The surrounding areas can contain small amounts of Graphite.
A picture of a Deep Ravine on Sylva. You can see a lower cave layer at the bottom of the ravine.
- Mushroom Forest: Sylva's unique mantle layer biome is a vast Mushroom Forest, with red soil spanning the entire layer. From small, short fungi to tall mushroom trees, the Mushroom Forest can contain many surprises, also being the best source for large deposits of Malachite and Ammonium on Sylva.
A picture of the Mushroom Forest Biome on Sylva.
- Grey Plains: Desolo is covered in these flat plains that are situated above the craters, the soil is grey as the name suggests, and there are occasional spikes and rocks dotting the landscape. There are generally Compound and Resin and rarely Ammonium deposits located near to or next to the small craters, but apart from this there are very few other resources.This is the arguably the best biome to set up solar power, as there are no crater walls to obstruct the sun at certain angles, which is important as Desolo has an extremely short Day-Night cycle. The Apollo Lunar Module is also commonly found in this biome.
- Small Craters: This is one of the most common biomes on Desolo, they have a yellow soil with orange streaks on the floor with grey from the Grey Plains seeping into some of the crater. There are generally small plants that can be harvested for organic growing in these craters, while Sphalerite, Compound and Resin are also commonly found in this biome. This is also one of the main biomes to find small wrecks and EXO Dynamics Research Aids.
A picture of a small Crater, taken from the grey plains on Desolo.
- Large Craters: These are similar to the Small Craters, with the same small plants and the same coloration as the Small Craters . They are larger than the small craters and often contain Resin and Compound. They also generally have small wrecks and EXO Dynamics Research Aids located near the sides of the Crater. As they have many resources it is advisable to build a base above on the Grey Plains next to one of these craters so that you have easy access to these resources while still having maximum solar power. This is also the main biome that the Gateway Chambers on Desolo are located.
A picture of a Large Crater on Desolo.
- Orange Cap Mountains: These mountains are few and far between with dark grey soil at the base ( with spikes that are also found in the grey plains biome) and an dark orange-yellow cap. They generally have a deposit of Resin, Compound, or Sphalerite located near or on the top of the mountain.
- The Great Desert: The Great Desert is the largest biome on Calidor, and is the best place to find Resin, and Compound. It has a light orange soil, similar to Earth's desert sand. There are many cacti and other desert plants scattered about, with many dunes that vary in height and shape. This is the best biome to build a rover in, as the land is smother than any other biome. The only disadvantages to building a base here are that there are a few Hazardous Flora living in this biome, (such as the one in the foreground of the second picture) and that the mesa's sometimes obstruct the sun at certain angles, blocking off the best power source.
- The Mesas: The Mesas are the highest terrain on Calidor, and have a dark orange soil. They often have wolframite on the top of the Mesa, and other resources on the base of the mesa. They also have the same flora as the Cuboid Caves. As they are the highest elevated land on Calidor, it is advisable to place your solar panels here, as they will not be obstructed by any other terrain. As they have very few hazardous flora and have the advantage of maximum solar power, it is advisable to build a base here and have a ramp to the Great Desert nearby so that you get the best of both worlds.
A picture of Calidor's Mesas.
- Folded Forest: This biome is generally located near the mesas, and generally has the same soil coloration as the Great Desert. It generally also has some Resin or Compound nearby. It is known for it's odd organic trees, which look vaguely like folded umbrellas (this is why it is called the folded forest). There are sometimes small research samples located on the trees.
- Cuboid Caves: This biome is located in Calidor's Mantle layer and has a dark reddish-orange soil and have the same cubelike flora as the Mesas. This biome has the highest value research samples on Calidor, at roughly 200 bytes a piece. This biome occasionally has some wolframite, laterite, and malachite.
- Dark Canyons: These Canyons have a dark blue soil at the bottom and reddish soil on the surface level ground ( and on rare occasions yellow soil in some very low clefts of the canyon as shown on the first picture).This biome does not generally have many resources, but does have some research samples along the sides of the canyons as shown in the second picture.
A picture of Calidor's Dark Canyons, note the yellow clefts at the bottom.
- Bubble Tree Forest: This forest is known for it's interesting trees that look vaguely like the blue colored trees that used to be found exclusively underground before patch 1.0, and appear to have a fruit resembling bubbles. There is also a flora that appears to be a variant of this plant found much more rarely in this biome, which has a thinner stem, is a bit smaller, and has the same fruit, which has a curious flashing pattern when it falls. The soil is a deep fuchsia color, with some darker shades of purple mixed in (very rarely orange soil forms as well on the absolute highest terrain). This forest has a decent amount of underbrush, but not as much as the asparagus forest, being a more open type of forest. It is almost always located on the highest elevated land on the planet, and as such is relatively rare.
- The Flower Caves: This biome is located at the mantle layer of Vesania. The soil is a dark blue, and there are many flower like plants located throughout the cave system. When venturing into this biome, you'll probably want a floodlight or preferably a worklight, because light is very limited in comparison to most other mantle layers.
- The Snailshell Slopes: This biome spans almost the entire planet, and the soil has a fuchsia tint. There are many "snailshells" found in this biome which in all actuality are just rock formations. This biome is similar to the Great Desert on Calidor, with various dunes and slopes. Compound and Resin are commonly found in this biome, although rarer resources also exist on occasion. Because of these resources and the relatively flat terrain, this is one of the best areas to build a base on Vesania.
- The Floating Islands: This biome is relatively rare, the soil is dark purple or blue, with occasional patches of orange as well. It is one of the most unique biomes in the solar system, with this being the only biome with these sorts of gravity defying "islands". Resources are not very common on the ground below the islands, with the islands themselves having occasional deposits of Resin and Compound. This is a hard biome to build a base in, since the space on the islands is very limited and the ground (while relatively smooth) has few resources and the islands can block off solar panels at certain angles. One interesting thing to note is that the formations on the islands look very similar to the trunks of Asparagus trees, which could imply that something (such as a space snail) dug out the islands and the trees died due to lack of a proper root system.
A picture of the Floating Islands biome on Vesania, note the large wreck in the background
- The Purple Ravines: These are large valleys and ravines that rarely contain resources. The soil is generally fuchsia with patches of light purple. This area should only be explored on foot, with thrusters, or with a buggy, since the terrain is particularly harsh.
- Asparagus Tree Forest: This biome is located at about the same elevation as the Snailshell slopes, and is populated by this trees that vaguely resemble Asparagus. Its Soil is colored the same as the snailshell slopes. There is much more Flora here than in any other biome on the planet, and it is much denser than the Bubble Tree forest. This biome does not have as many resources as the other biomes, but you may occasionally stumble upon Resin and Compound. It, along with the snailshell slopes, cover more of the surface than the others biomes combined.
Novus[edit | edit source]
- The Great Polka-Dot Craters: These large craters are fairly rare on Novus' surface, and generally contain a decent amount of resources such as Resin and Compound. It's soil is primarily colored light pink, and because of their circular shape can look like large pink polka dots from a great height or orbit. At least one Gateway Chamber is generally located in this biome, due to it being pretty flat overall
- The Pinktip Mountains:
- The Foggy Forest
- Lesser Polka-Dot Craters
Atrox[edit | edit source]
Notes[edit | edit source]
- Some biomes can overlap, creating unique terrain and making it seem like resources that spawn in one biome can spawn inside of another. In some cases this affects what certain Flora looks like, such as the pine like trees on Sylva, which become a more tan-like color in the Grey Mountains, and a blueish-purple color on the Flat Plains