Astroneer Wiki

Hello all editors and users of the Astroneer Wiki! We are in the process of updating and switching over to use the new Fandom Desktop skin on the wiki. There will be many changes over the coming days, but the main goal is to keep the wiki feeling the same, as much as we can! If you notice any issues once the swap is made, please post them to the Admin Noticeboard so we can address it right away. We are also going to be completing the update to the Astroneer Wiki:Style guide, so there is a more up to date guide on how to style the wiki going forward.

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Astroneer Wiki
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This page is a candidate for deletion.
Reason: "Merge with Astroneer Wiki:Style guide"

These guides exist to assist players and act as a reference on how objects are categorized

By Function[]

Modules[]

  • Basic: Placeholder type for modules with an undefined or general category
  • Power: Generates and/or stores power
  • Storage: Stores and keeps item and other modules
  • Fabricator: Crafts other object and/or modules using resources
  • Production: Specify in the generation and/or the collection of a resource
  • Refinery: Transform a resource into another resource
  • Economy: Relates to trading a certain object for another
  • Vehicle Modification: Only function optimally when placed on a vehicle

Vehicles[]

  • Land: Grounded vehicles such as Rovers
  • Spacecraft: Vehicles that can travel between planets such as Spaceships

Resources[]

  • Raw: Can be refined in the smelter to create usable materials
  • Crafting: Used mainly as crafting ingredients
  • Fuel: Non-Crafting; used to power up other objects
  • Liquid: Requires a Canister in order to be contained

By Usage[]

  • Module: Any functional objects that can be attached and detached to connection points
    • Buildings: Specifically a Tier-3 Module fabricated in place to a Large Platform or a Vehicle
    • Widgets: Specifically a Tier-1 Module that can function within the backpack's utility slots
  • Deployable: Object that does not require itself to be attached to an attachment point to function, such as Tether or Beacon.
  • Tools: Functions only when held by the player or paired to other modules, such as the Crane

By Allocation[]

see Tiers and Attachment Slot

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