Astroneer Wiki

Hello all editors and users of the Astroneer Wiki! We are in the process of updating and switching over to use the new Fandom Desktop skin on the wiki. There will be many changes over the coming days, but the main goal is to keep the wiki feeling the same, as much as we can! If you notice any issues once the swap is made, please post them to the Admin Noticeboard so we can address it right away. We are also going to be completing the update to the Astroneer Wiki:Style guide, so there is a more up to date guide on how to style the wiki going forward.

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Astroneer Wiki
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Patch 117
Patch 117.jpg
Details
Version Number 0.2.117.0
Game Stage Pre-Alpha
Release Date January 9, 2017
Official Notes Official Patch Notes
Other Patches
Previous Patch Patch 0.2.115.0
Next Patch Patch 119


Updates[]

New in 117:

  • Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
  • Fix issue where some unburied discoveries would not simulate physics after reloading a save.
  • Fix very bad performance when training together many rovers or trucks.
  • Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
  • Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).

Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues):

  • Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  • Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  • Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  • Cut value of Fuel in half on Trade module
  • Double power requirement and production time of Condenser
  • Fix known physics problems when attaching things to large storage on truck
  • Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  • Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  • Allow Shuttle/Spaceship to reattach to previously created hubs
  • Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
  • Fix issue where resources hover out of backpack on loading save
  • Fix Popper hazards spawning new research items on save load
  • Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
  • Fix for research item exploit where player could save game after getting item, and reload.
  • Fix for clients not seeing correct light and oxygen state on tethers.
  • Fix for clients being unable to hear anything in SFX category of sounds.
  • Don't allow player to enter vehicles while interacting/holding anything else


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