|Release Date||September 15, 2017|
|Official Notes||Official Patch Notes|
|Previous Patch||Patch 199|
|Next Patch||Patch 215|
Added the Alignment Augment This new augment creates a flat plane that is perpendicular to the curve of the planet, unlike the existing Flatten mode, which flattens based on a selected voxel and mimics that angle. The Alignment augment will make a flat surface based on the planet's center. When used vertically, it creates curved, column-like walls.
Changes to tether placement Pressing the “place tether” button will now place a Tether post at the Astroneer’s feet. The post can be moved around after that point. This change affects both Mouse and Controller players. For tethers, we feel these changes are going to have a great benefit to the overall experience. PROTIP: Now when running and placing tethers, drop them as soon as your oxygen line detaches. This will give you maximum length between tethers, while still allowing you to run in the direction you were going.
Gamepad Control Changes When using the terrain tool, the camera now defaults to a fixed over-the-shoulder view, and holding LT unlocks the cursor and puts you in the old default mode. Clicking RS alters camera zoom distance as before, except that the closest zoom in this mode is very nearly first-person. When you have your terrain tool out, use right stick to aim the terrain reticle, and left stick to move your Astroneer. Now the right stick is universally the way to look, and the left stick will always allow you to move your Astroneer, whether deforming or just running around.
New sounds and updates to old sounds have been implemented
Connecting two conduits together now has audio. Worklight now has audio Beacon audio has been updated
Riley has been hard at work fixing some new bugs, and simultaneously using Wwise to add new content. Expect the soundscape of Astroneer to continually get updates.
Tether posts now physically simulate and fall to the ground when deforming terrain under them. No more floating tethers in the middle of the air, if you deform under them, tethers now respond to those changes and no longer act like possessed space ghosts.
Vehicle handling changes! Steering is now more wheel-controlled and the Rovers have been made more stable overall. Players should see less flipping and spiralling when taking Rovers off sweet jumps. Vehicle physics are still a work in progress, and vehicles might still be a bit wonky on planets with lower gravity. This will be addressed in a future update.
- Fixed a rare crash, that according to engineers was “super weird, and something that should never occur,” involving the game trying to access non-existent Rover wheels.
- Fixed a crash that occurred while trying to change resolution in cases where the settings .ini file had become corrupted.
- Fixed an edge case where the game would crash while unplugging the controller and holding any button.
- Fixed a Multiplayer crash that would occur if a Client player joined a game while the Host was not on Terran.
- Two different actions can no longer be assigned to the same key / button.
- Fixed an issue where audio values reset to 0 after changing them during active gameplay, and then terminating the title.
- Fixed an issue on Xbox One where brightness setting temporarily persisted when backing out of the pause menu without selecting 'Apply and Resume.'
- Steam client Options menu text adjusts more elegantly to changing window sizes or resolutions (except for very small resolutions or unusual window shapes).
- Changes to Options menu now persist between sessions on Xbox One.
- The options menu is a work in progress, and a few bugs popped up since the last update. Another PROTIP: use the arrow keys to adjust values so you don’t have to click the mouse 1 million times. We will implement sliders down the line.
- Fixed an issue in Multiplayer games, where Smelter audio loop continued playing for the Client player.
- Fixed an issue where the Heartbeat audio loop continuously played after returning to main menu.
- Fixed an issue on Xbox One where players would respawn partially underground after dying by falling
- Reintroduced the plumbline to Beacons
- Fixed an issue where items would go on a beautiful journey into space if not collected from an dead Astroneer before a second death occurs.
- Fixed a major issue where saves were disappearing on Xbox/Win10
- Fixed a bug that was causing Rovers to fall through the world when loading into a saved game.
- Astroneers should no longer get stuck inside base modules as they are being built.
- Fixed a bug where Tethers were not auto-highlighting for selection when playing with a controller.