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Research is the main mechanic in [[Astroneer]] to obtain [[Bytes]], which are used to unlock the recipes for most [[Objects]] in the game. To obtain bytes, players must find either [[Research Sample]]s or [[Research Items]], consuming the former on the spot, or placing either into a [[Research Chamber]]. The Research Chamber will then produce bytes, with each sample and item giving different amounts determined by appearance and location found.
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Research is the main mechanic in [[Astroneer]] to obtain [[Bytes]], which are used to unlock the schematics for most [[Items]] in the game. To obtain bytes, players must find either [[Research Sample]]s, [[Research Items]], or [[EXO Dynamics Research Aid]]s. Consuming the former on the spot, or placing either of the first two into a [[Research Chamber]] will then produce bytes, with each sample and item giving different amounts determined by appearance and location found.
   
 
== Tips for Researching ==
 
== Tips for Researching ==
* Players can gain an initial amount of bytes at the start of the game by consuming [[Research Sample]]s found on various plants and rocks on all the planets, at every layer.
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* Players can gain an initial amount of bytes at the start of the game by consuming [[Research Sample]]s found on various plants and rocks on every [[Planet]].
 
* [[Research Samples]] are of [[Tier 1|small]] size and give significantly more bytes when researched in a [[Research Chamber]], rather than just by scanning them. This is most useful early in the game, or later in the game when paired with [[Automation]].
* At the start of the game, the [[Research Chamber]] is already unlocked, allowing players to quickly set up a small research station to begin gathering more bytes.
 
* [[Research Items]] should be used in Research Chambers first, as they tend to give more bytes than samples.
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* [[Research Items]] are of [[Tier 2|medium]] size and should be used in [[Research Chamber]]s first, as they tend to give more bytes than samples. A disadvantage is, that they are bigger, and more difficult to transport. The player should consider the possibility to [[packager|pack them up]] for easier transport.
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* [[EXO Dynamics Research Aid]]s are of [[Tier 3|large]] size and can be found on all [[Planet]]s. They have to be opened either by placing an appropriate [[Item]] on their input slots or supplying enough [[Power]] to their cable connectors. The icon at the side of the capsule shows, what is needed. The inside of the capsule contains either a [[Research Sample]], a [[Research Item]], or a very rare [[Item]], the player can put to good use.
* [[Research Samples]] give significantly more bytes when researched in a [[Research Chamber]], rather than just by scanning them. This is most useful early in the game, or later in the game when paired with [[Automation]].
 
 
* Once the player has a steady stream of bytes from Research Items, consuming samples will save time and space, as items from more difficult planets give more bytes than samples.
 
* Once the player has a steady stream of bytes from Research Items, consuming samples will save time and space, as items from more difficult planets give more bytes than samples.
* The [[Research Catalog]] is where players go to spend their bytes on recipes, opened with {{Key|Tab}} on PC/{{Key|XBONE_VIEW}}View on XBox/ {{Key|PS4_Touch_Pad}} Touch Pad on PS4.
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* The [[Research Catalog]] is where players go to spend their bytes on schematics, opened with {{Key|Tab}} on PC/{{Key|XBONE_VIEW}}View on XBox/ {{Key|PS4_Touch_Pad}} Touch Pad on PS4, or clicking the left handle of the [[Backpack]].
   
 
== Trivia ==
 
== Trivia ==
Research has gone through many changes over the many patches the game has had. In the pre-alpha initial release, research items were pods that, when placed into a chamber, would open and automatically unlock a recipe. It has changed a few times since then, with [[Patch 0.5.0]] being a major overhaul of the system, introducing [[bytes]] and the [[Research Catalog|research catalog]], with [[Research Sample|research samples]] being added in [[Patch 0.9.0]], then called harvestables.
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* Research has gone through many changes over the many updates the game has had. In the pre-alpha initial release, research items were pods that, when placed into a chamber, would open and automatically unlock a schematic. It has changed a few times since then, with [[Patch 0.5.0]] being a major overhaul of the system, introducing [[bytes]] and the [[Research Catalog|research catalog]], with [[Research Sample|research samples]] being added in [[Patch 0.9.0]], then called harvestables.
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==Media==
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<gallery>
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File:Harvestable.jpg|A mineral [[Research Sample]].
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File:Research Mineral 1.png|An organic [[Research Item]] found on [[Sylva]]
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File:EXO_Dynamics_Research_Aid.jpg|An [[EXO Dynamics Research Aid]], which has to be opened by supplying [[Power]]
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</gallery>
   
 
==See Also==
 
==See Also==
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* [[Research Sample]]
 
* [[Research Items]]
 
* [[Research Items]]
* [[Research Sample]]
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* [[EXO Dynamics Research Aid]]
 
* [[Research Chamber]]
 
* [[Research Chamber]]
 
* [[Bytes]]
 
* [[Bytes]]
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<br>
 
   
 
{{Astroneer}}
 
{{Astroneer}}
   
 
[[Category:Research]]
 
[[Category:Research]]
 
 
[[fr:Recherche (Mécanisme)]]
 
[[fr:Recherche (Mécanisme)]]
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[[de:Forschung]]
 
[[es:Investigación (Mecánica)]]
 
[[es:Investigación (Mecánica)]]
 
[[zh:研究]]
 
[[zh:研究]]

Revision as of 11:52, 2 July 2021

Research is the main mechanic in Astroneer to obtain Bytes, which are used to unlock the schematics for most Items in the game. To obtain bytes, players must find either Research Samples, Research Items, or EXO Dynamics Research Aids. Consuming the former on the spot, or placing either of the first two into a Research Chamber will then produce bytes, with each sample and item giving different amounts determined by appearance and location found.

Tips for Researching

  • Players can gain an initial amount of bytes at the start of the game by consuming Research Samples found on various plants and rocks on every Planet.
  • Research Samples are of small size and give significantly more bytes when researched in a Research Chamber, rather than just by scanning them. This is most useful early in the game, or later in the game when paired with Automation.
  • Research Items are of medium size and should be used in Research Chambers first, as they tend to give more bytes than samples. A disadvantage is, that they are bigger, and more difficult to transport. The player should consider the possibility to pack them up for easier transport.
  • EXO Dynamics Research Aids are of large size and can be found on all Planets. They have to be opened either by placing an appropriate Item on their input slots or supplying enough Power to their cable connectors. The icon at the side of the capsule shows, what is needed. The inside of the capsule contains either a Research Sample, a Research Item, or a very rare Item, the player can put to good use.
  • Once the player has a steady stream of bytes from Research Items, consuming samples will save time and space, as items from more difficult planets give more bytes than samples.
  • The Research Catalog is where players go to spend their bytes on schematics, opened with Tab on PC/XBONE_VIEWView on XBox/ PS4_Touch_Pad Touch Pad on PS4, or clicking the left handle of the Backpack.

Trivia

  • Research has gone through many changes over the many updates the game has had. In the pre-alpha initial release, research items were pods that, when placed into a chamber, would open and automatically unlock a schematic. It has changed a few times since then, with Patch 0.5.0 being a major overhaul of the system, introducing bytes and the research catalog, with research samples being added in Patch 0.9.0, then called harvestables.

Media

See Also