| |
|---|---|
| Details | |
| Tier | Extra Large |
| Group | Item |
| Type | Base Building |
| Crafted at | |
| Recipe | 2x 2x |
| Unlock Cost | Unlocked |
The Shelter is a base building item in Astroneer and central point of permanent bases. When beginning a new game, upon exiting the Dropship, a Shelter will construct itself, along with a nearby stationary
Landing Pad, and turns the surrounding Terrain into a blackish-gray soil that is only removable with a
Drill or
Drill Mod.
Source[]
| Output | Input | Module |
|---|---|---|
Uses[]
- Power Production Rate: 1 U/s
Once constructed, the Shelter acts as:
- The hub of the player's base
- The game saves each time the Shelter is entered
- A respawn point in case of death (to act as a spawn, you must enter the Shelter at least once)
- An infinite source of Oxygen and Power
- The starting Landing Pad gives an
Oxygenator that can be moved and placed into the starting Shelter. However, Oxygenators in printed Shelters cannot be moved
- The starting Landing Pad gives an
The Shelter has two Tier-1 slots on its side to attach up to two items, as well as four power connectors to expand your base outwards
Missions[]
- Forward Progress requires the player to place a Shelter on another planet besides Sylva, along with placing a Landing Pad on another planet besides Sylva.
- Safe as Houses requires the player to place a Shelter or a Landing Pad on every planet. The Field Shelter counts as a shelter.
Notes[]
- The Shelter cannot be moved or packaged with a
Packager after it has been placed. - Shelters comes with a permanent
RTG attached, which is unable to be removed. However, it generates a fourth of the power compared to the craftable RTG - Crafted Shelters include an
Oxygenator, the starting Shelter does not - There is also a mobile variant, the
Field Shelter, which is cheaper in production and smaller in size.
Media[]
-
Shelter Icon
-
Pre-v125 Shelter
-
A destroyed shelter
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